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Round 31 Economics

This round we are using an integrated planet spreadsheet.  We have generated stats for more worlds and Sectors then usual, but confined those worlds to a more limited region of the galaxy. All game statistics interact with one another on the spreadsheet, meaning that changes will have far reaching consequences.  Initial values were procedurally generated based on the Galactic Population Map

Like in previous rounds player actions can be used to modify your planet statistics.  Also like recent rounds, your actions will first have an impact on base statistics like Population and GDP and only with great merit be considered for secondary effects altering Population Growth and GDP Growth directly.  But your population Growth and GDP Growth statistics are dynamic because of our spreadsheet so they will be changing regardless of your actions.

Unlike previous rounds, Population and Population Growth will matter.  Both numbers are integrated into our spreadsheet and included in the formulas that dictate GDP growth and your interest rates.  Bigger is not always better though.  Population and GDP growth should be managed to keep your per capita growth equitable or you may find yourself dealing with inflation or worse - deflation of your economy.

Also unlike previous rounds the debt interest rate is not static.  Your planet will pay an interest rate that changes based on the strength of your economy.  This number is dynamic and will change based on how you manage the balance between your GDP, Debt, and Treasury.  This number cannot be changed manually, only by manipulating the balance of your Debt and treasury.  Which means for the first time in a long time, paying off your debt and taking out more debt is now possible.

We have also implemented a system where you can earn interest on the money you leave in your treasury at the end of the fiscal year.  Like debt, the interest rate on this account is flexible and will change based on your economy and the size of your investment.  But be warned, only under very rare circumstances will you earn more interest on your treasury then you pay on your debt.

While we will not reveal the exact formulas, so as to avoid gaming the system, some broad stroke are included below:

Debt Interest Rates are determined based on the Debt / GDP ratio.  A higher ratio yields a higher interest rate.

Treasury Interest Rates are determined based on the Treasury / GDP ratio correlated against your Debt Interest Rate.  A higher ratio yields a higher interest rate.  Remember that the people willing to invest in your economy are often the same people who “own” your debt, and they will expect your planet to maintain a healthy amount of debt for them to profit from.

Population Growth numbers will drift based on regional averages, as a means of simulating immigration and emigration on top of local birth and death rates.  Growing the size of the Imperial Remnant is the best means of increasing population growth (or decreasing the rate of population loss), as you widen the pool of planets that may immigrate to your world.

GDP Growth varies based on how your Per Capita GDP (GDP/Population) varies from a value of 1600 and how your Debt to GDP  ratio varies from 1.05; therefore manipulating your debt, treasury, and population are the best tools to manipulate your GDP.

Tax Payments by planetary governments are paid to the local Sector Moff.  The tax rate is set by the Sector Moff - though they should be mindful not to set tax rates too high and choke local growth. After the tax rate is set GDP is divided by an integer and the debt interest payment is subtracted before multiplying the result by the tax rate.  If this total is not a positive number no taxes are paid, otherwise this total is subtracted from the eventual income earned by the planet.  Treasury Interest is gained and Military Upkeep is subtracted from income after taxes are paid.

Sector Income and Tax Payments are handled slightly differently. Sector Income is equal to the taxes paid by the worlds located in the sector (including the unnamed worlds which are stated out as a group) in addition to any interest earned from treasury, minus upkeep and interest paid because of debt.  Sectors in turn must pay taxes to the Imperial Remnant.  The Imperial Tax rate is set by the Council of Moffs and charged directly to the Sector Governments, individual planets are exempt.  The tax rate is applied against a derivative of the sector wide GDP modified by population and the strength of the economy (GDP per capita).

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